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Ulysses's avatar

I would have liked a definition of "cult". It sounds like you mean it in the sense of idolatry.

Regarding DnD's resemblance to religious practice, I think it goes further than what you suggested.

First, TTRPG's are an echo of gathering around the fire/hearth and passing on the myths of the culture and family. Second, due to the randomness introduced with dice, it has resonance with seance sessions (gathered around a table and consulting an outside force for filling in the blanks).

So the Satanic Panic, though a hysteria can not completely be dismissed in the sense that at least one can say that DnD is not completely neutral in a spiritual sense. It does carry with it a spiritual resonance of practices that some Christians would identify as anathema to their tradition.

So, yes they overblew it but it wasn't nothing.

DnD promises that one will be immersed in an epic adventure where one's choices matter. This is what the soul yearns for. People get sucked into sinking so much time into this because the world in general has not satisfied that yearning. Modernity is not offering a better alternative. So they go for what does quench that thirst even if it is ultimately insufficient.

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James Hart's avatar

I think D&D can only be a cult in the same way that using any externalized activity as an identity is a cult—in other words, it's not D&D that's the problem. You see the same sort of position and behavior everywhere now—in photography, activism, trade work, baking, music collection, and even fantasy writing. We've forgotten how to understand ourselves, and so we obsess over and define ourselves by interests and other things far more superficial.

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